Java Game Development Tutorials will give you a very detailed introduction into the development of online games using Java. We will talk about Java Applets because everyone has a Internet browser, so everyone is able to play these games without installing the JDK! The first 5 chapters will lead you from the basic structure of a applet to the development of a whole (although pretty small) game. The next chapters will give you solutions to problems like AI, level editors, random generation of landscapes… . At the end of every chapter you’ll find a link to download the source-code of the applet we programmed in this chapter and you can take a look at the working applet too.
- Basic structure of an applet
- Animation
- Sound und Gif’s
- Event handling in applets
- The first complete game
- Outline of the program and structure of classes
- Random movement of the ball
- Hit a ball by clicking on it
- Count score and loose lifes
- Change the mouse pointer
- Start the game after double clicing on the applet
- Advanced topics
- Platform game basics
- Unfinished Chapters (only Applets and sourcecode)
Reference: latest-tutorial.com
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